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https://w.atwiki.jp/strandeddeepjp/pages/22.html
編集可能なページ アップデート情報 現在、SteamのBetaプログラムの参加によってEXPERIMENTAL BUILDとSTABLE BUILDの2つのバージョンがリリースされています。(Steamの場合) 家庭用ゲーム機版やEpic版などはバージョンが異なる場合があります。 EXPERIMENTAL BUILD 実験的なビルドで、新しい機能がいち早く導入される反面、バグやCTDを覚悟しなければなりません。 STABLE BUILD 比較的バグが少ない、あるいはプレイ上支障が少ないビルドです。 最新情報の参照先 このWikiの情報は最新でない場合がありますので、下記の公式情報を参照して下さい。 Steam newshttps //steamcommunity.com/app/313120/allnews/ 過去のアップデート内容 Version History (2020) Update Release Date Update 0.76.00 Dec 22, 2020 Exp. Update 0.75.01 December 10, 2020 Exp. Update 0.75.00 December 2, 2020 Update 0.74.00 October 5, 2020 Exp. Update 0.72.01 July 31, 2020 Exp. Update 0.72.00 July 15, 2020 Exp. Update 0.71.00 May 15, 2020 Update Hotfix 0.70.02 March 30, 2020 Update Hotfix 0.70.01 February 10, 2020 Update 0.70.00 February 7, 2020 Exp. Update 0.68.01 February 4, 2020 Exp. Update 0.68.00 January 29, 2020 Exp. Update 0.67.00 January 6, 2020 Version History (2019) Update Release Date Exp. Update 0.66.01 December 4, 2019 Update Hotfix 0.65.06 November 30, 2019 Exp. Update 0.66.00 November 26, 2019 Update Hotfix 0.65.05 November 25, 2019 Update Hotfix 0.65.04 November 24, 2019 Update Hotfix 0.65.03 November 23, 2019 Update Hotfix 0.65.02 November 22, 2019 Update Hotfix 0.65.01 November 21, 2019 Update 0.65.00 November 19, 2019 Exp. Update 0.64.04 November 18, 2019 Exp. Update 0.64.02 November 13, 2019 Exp. Update 0.64.01 November 11, 2019 Exp. Update 0.64.00 November 7, 2019 Exp. Update 0.63.00 September 5, 2019 Update 0.62.00 August 28, 2019 Exp. Update 0.61.00 August 26, 2019 Update Hotfix 0.60.01 August 16, 2019 Update 0.60.00 August 14, 2019 Exp. Update 0.54.01 August 5, 2019 Exp. Update 0.54.00 July 30, 2019 Exp. Update 0.53.00 February 20, 2019 Version History (2018) 28 updates have been released for Stranded Deep in 2017. Update Release Date Exp. Update 0.52.00 December 17, 2018 Update 0.51.00 November 27, 2018 Exp. Update 0.50.02 November 13, 2018 Exp. Update 0.50.01 October 24, 2018 Exp. Update 0.50.00 October 15, 2018 Exp. Hotfix 0.49.01 September 14, 2018 Update 0.48.01 September 14, 2018 Exp. Update 0.49.00 September 11, 2018 Update 0.48.00 August 7, 2018 Exp. Update 0.47.02 July 30, 2018 Exp. Update 0.47.01 July 20, 2018 Update 0.46.00 July 2, 2018 Exp. Hotfix 0.45.05 June 27, 2018 Exp. Update 0.45.04 June 25, 2018 Exp. Update 0.45.03 June 14, 2018 Exp. Update 0.45.01 May 14, 2018 Exp. Update 0.45.00 May 2, 2018 Update 0.44.00 April 24, 2018 Exp. Update 0.43.02 April 23, 2018 Exp. Hotfix 0.43.01 April 19, 2018 Exp. Update 0.43.00 April 19, 2018 Exp. Update 0.42.04 April 5, 2018 Exp. Update 0.42.03 March 29, 2018 Exp. Hotfix 0.42.01 March 17, 2018 Exp. Update 0.42.00 March 16, 2018 Exp. Hotfix 0.41.02 March 5, 2018 Update 0.41.01 March 2, 2018 Exp. Update 0.40.00 February 13, 2018 Version History (2017) 22 updates have been released for Stranded Deep in 2017. Update Release Date Exp. Hotfix 0.39.03 November 28, 2017 Exp. Update 0.39.00 November 27, 2017 Exp. Update 0.38.00 November 23, 2017 Exp. Hotfix 0.37.02 October 23, 2017 Exp. Update 0.37.00 October 16, 2017 Update 0.36.00 September 12, 2017 Exp. Update 0.35.00 August 28, 2017 Exp. Update 0.34.00 August 7, 2017 Exp. Update 0.33.01 July 25, 2017 Exp. Update 0.33.00 July 20, 2017 Exp. Hotfix 0.32.01 June 22, 2017 Exp. Update 0.32.00 June 21, 2017 Exp. Update 0.31.00 June 6, 2017 Exp. Update 0.30.00 May 16, 2017 Exp. Update 0.29.01 May 10, 2017 Exp. Update 0.29.00 May 4, 2017 Exp. Hotfix 0.28.01 April 11, 2017 Update 0.28.00 April 10, 2017 Exp. Update 0.27.00 March 28, 2017 Exp. Update 0.26.00 March 15, 2017 Exp. Update 0.25.00 March 1, 2017 Update 0.24.00 February 6, 2017 Version History (2016) 37 updates have been released for Stranded Deep in 2016. Update Release Date Exp. Update 0.23.00 December 30, 2016 Exp. Hotfix 0.22.01 December 24, 2016 Update 0.22.00 December 23, 2016 Exp. Update 0.21.00 December 21, 2016 Exp. Update 0.20.01 December 12, 2016 Exp. Update 0.20.00 December 8, 2016 Update Hotfix 0.19.01 November 25, 2016 Update 0.19.00 November 23, 2016 Exp. Update 0.18.03 November 16, 2016 Exp. Update 0.18.02 November 15, 2016 Exp. Update 0.18.01 November 8, 2016 Exp. Update 0.18.00 October 31, 2016 Exp. Update 0.17.01 October 17, 2016 Exp. Update 0.17.00 October 13, 2016 Update Hotfix 0.16.H2 October 13, 2016 Update Hotfix 0.16.H1 September 28, 2016 Update 0.16.00 September 12, 2016 Update Hotfix 0.15.H1 August 17, 2016 Update 0.15.00 August 15, 2016 Update Hotfix 0.14.H2 July 19, 2016 Update Hotfix 0.14.H1 July 17, 2016 Update 0.14.00 July 14, 2016 Update Hotfix 0.13.H1 June 14, 2016 Update 0.13.00 June 11, 2016 Update Hotfix 0.12.H1 May 4, 2016 Update 0.12.00 May 3, 2016 Update Hotfix 0.11.H2 March 23, 2016 Update Hotfix 0.11.H1 March 18, 2016 Update 0.11.00 March 18, 2016 Update Hotfix 0.10.H2 February 24, 2016 Update Hotfix 0.10.H1 February 18, 2016 Update 0.10.00 February 18, 2016 Update Hotfix 0.09.H2 January 27, 2016 Update Hotfix 0.09.H1 January 25, 2016 Update 0.09.00 January 24, 2016 Update Hotfix 0.08.H1 January 14, 2016 Update 0.08.00 January 12, 2016 Version History (2015) 28 updates have been released for Stranded Deep in 2015. Update Release Date Update Hotfix 0.07.H1 December 23, 2015 Update 0.07.00 December 15, 2015 Update Hotfix 0.06.H1 December 9, 2015 Update 0.06.00 December 7, 2015 Exp. Update 0.05.E8 December 2, 2015 Exp. Update 0.05.E7 November 27, 2015 Exp. Update 0.05.E6 November 25, 2015 Exp. Hotfix 0.05.E5 November 20, 2015 Exp. Hotfix 0.05.E4 November 13, 2015 Exp. Update 0.05.E3 November 11, 2015 Exp. Hotfix 0.05.E2 September 11, 2015 Exp. Update 0.05.E1 September 8, 2015 Exp. Hotfix 0.04.E7 July 28, 2015 Update Hotfix 0.04.H2 July 27, 2015 Update Hotfix 0.04.H1 July 24, 2015 Update 0.04.00 July 22, 2015 Exp. Update 0.04.E4 July 15, 2015 Exp. Update 0.04.E3 June 24, 2015 Exp. Update 0.04.E2 May 28, 2015 Exp. Update 0.04.E1 May 20, 2015 Update Hotfix 0.03.H3 May 6, 2015 Update Hotfix 0.03.H2 April 30, 2015 Update Hotfix 0.03.H1 March 24, 2015 Update 0.03.00 March 21, 2015 Update Hotfix 0.02.H1 February 16, 2015 Update 0.02.00 February 14, 2015 Update Hotfix 0.01.H1 January 28, 2015 Update 0.01.00 January 23, 2015 0.35 EXPERIMENTAL BUILD! NEW GIANT SQUID MISSION! 8月28日- SPRAYCANMANSAM | BEAM TEAM GAMES 皆さんこんにちは A new experimental build 0.35.00 has just been released! A small reminder that if you ve been playing the stable branch and would like to play the latest experimental updates, please see the instructions here -- Opting into Development Branches This build adds a new Giant Squid Mission! We realised that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update we’ve added the ability to drag and drop mission maps into the world through the Cartographer. Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty! Stay Alive! Beam Team バグ修正 固定農業のプロットは、ロード試合直後に植物の進行を再初期化しません。 固定農業プロット汚れデカール位置が正しく初期化しません。 変更 インベントリーから直接アイテムをドロップする機能を追加しました。 キー割り当てを選択して、ドロップ専用のインベントリを追加しました。 水と燃料量を表示するには、新しいラジアルUIを追加しました。 ハッドUIを更新しました。 パフォーマンスのオーバーヘッドを減らす変更半透明のレンダリング方法。 大幅な効果のためのパフォーマンス・オーバーヘッドを削減する、新しいポストFXスタックを実装しました。 適切なアンビエントオクルージョン品質設定を追加しました。 新しい時間的アンチエイリアシング効果を追加しました! 新機能! 新たに追加された巨大イカミッション! 0.04 (最新安定版) バグ修正 Terrain – Reduced distance between islands. Player – Reworked mechanics to future-proof for coop. Player – Fixed cases of sticking to walls, etc. Player – Fixed visual jitters in some scenarios, running with torch, etc. Player – Fixed lighting errors with torch and player arm. Player – Fixed standing under ceilings and going through them. Player – Fixed inaccuracies between ground collisions. Player – Fixed player clipping through sharks. Physics – Fixed a bug with saved physics objects colliders, ie angled sticks. Intro – Fixed clipping through trolleys. Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned. Steps – Fixed bug with stairs interfering with craftable objects when placing. Doors – Fixed doors and windows snapping to wrong positions. Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching. Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu. Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top. Crafting – Fixed first element in crafting popup not highlighting on first open. Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets. Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant. Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect. Moon – Fixed the moon halo appearing under the ocean. Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc. Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface. Shadows – Fixed flickering cloud shadows at sunset. Menus – Fixed a bug where you would exit to a black screen after dying. Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders. Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks. Input – Fixed input menu key bindings setting to “None”. Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings. Input – Adjusted mouse smoothness default to 0.2. UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now. UI – Started cleaning up and optimizing hierarchy to reduce draw calls. UI – Fixed various formatting mistakes. Raft – Fixed jittery raft when paddling. Ocean – Fixed foam lighting error with additional lights. 新たな要素 (WIP=作業中のものも含む) 最新のUnity 5.1環境へ移行! 新しいアンビエントオクルージョン効果を搭載 新しいSMAAのアルゴリズム。 新しいUIデザイン。すべてのUI部品はUnityのuGridで作り直した。 Steam実績を搭載するための取り組みを開始。セーブゲームからはじめた際、メインメニューで「days survived」のカウンターが正しく表示される。 画面設定を「Ultra」にしたとき、草や葉の影を描画できるようになった。 画面設定を「Ultra」にしたとき、より高い解像度を選択できるようになった。 環境光のLUTテーブル作成をオフラインで行う(Lighting – Moved ambient lighting LUT creation offline.) 既知の問題 海洋の水面および水中にアンビエントオクルージョンが正しく反映されない Foliage – Back faces of bushes and larger trees aren t being lit correctly. 0.03 バグ修正 Cloth – Fixed spelling mistake in description. Cloth – Fixed bug with crafting trigger not activating. Paddle – Fixed a bug with paddle buoyancy flying to the surface. Foundations – Hard to replicate but hopefully fixed Items falling through foundations. Time and player feedback will tell with this one. Only other thing is possibly destroying order of things? Context Menus – Fixed context menu spam and using items when closing menus spam. Context Menus – Fixed a bug with the context menu interacting collider. Context Menus – Fixed a bug where constructing combos options were getting cut off with a long list. Crafting – Some improvement made to lag when equipping a hammer to switch between building and crafting modes with large collections and buildings. There’s a lot more work to be done here, but it should be better. Building – Improved foundation collisions. You can now walk underneath foundations and place on rocky terrain. This does allow the ability to do silly things like placing structures inside rocks, so beware. Doors – Fixed shipwreck door collisions. Doors – Fixed all door colliders moving player when opening. Medical Supplies – Fixed bug with infinite medical supplies. Airtank – Players seem to be a bit confused with this one so we reworked the functionality to make it less confusing and more consistent. Previously, the airtank had a set capacity and would refill your air deficit. Now it just has a set number of uses so make sure you get the best out of them. Fire Spit – Now displays the attached cookable’s name. Ocean – Fixed a bug where the ocean would turn red during weather events. Trees – Fixed a bug where cut down connected tree trunks where loading back as logs not trunks. Doors – Door model now indicates which way the door opens when placing. Steps – Building materials have been adjusted. Previously the steps were a ‘luxury’ item. Now they are a requirement for accessing second stories, so the material requirement has also been adjusted. Steps are now 4x stick, 2x Rope. Beds – Reduced size to fit inside a single foundation. Bubbles – Fixed bug where bubble markers were disappearing. Shipwrecks – Plane shipwreck now has bubble markers. Boat Motor – Fixed fuel gauge only updating when boat motor was running. Player – Changed crouching mechanic. You now have to hold the crouch key to remain crouched. Bucket – Fixed the “portal/stargate” bug. Coconuts – Fixed a rare occurrence of a missing reference. Whale – Fixed constant whale noise spam. Crabs – Fixed a bug where crabs weren’t being parented to the right node for re-centering and saving. Boat Motor – Reduced the lawn mower’s volume from 0.7 to 0.4. Effects – Fixed a bug with incorrect god rays appearing underwater (big orange blob). 新たな要素 Sea Forts! – You can now explore a series of connected sea forts that provide great shelter and can contain various loot and supplies. Sea Forts are procedurally generated in the sand plains biome. Please note that we are working on a much more improved billboard system for the future so sea fort transitions may be jerky/sudden when loading biomes at this stage in development. Multistory Building! – Official multistory building. This system is a work in progress and is in alpha stage and will be constantly evolving. There are currently a very few edge cases with unrealistic placements that will get cleaned up as the system progresses and finalizes. There’s no limitations on stories for now, so we can’t wait for the mega tower screenshots! We’ll be incorporating things like structural material limitations and more advanced destruction in future updates. Interacting – New mechanic for interacting with objects! To interact with interactive objects like campfires, consoles and containers, hold the left mouse button down momentarily when the new interacting icon appears. Similarly, the crafting context menu icon has a new look. Clicking with the left mouse button will use your current item on the object you’re looking at, as normal. This mechanic opens up the ability to be able to destroy interactive items like campfires and doors, which has not been possible until now. Steps – Steps functionality has been changed. When placing, you can rotate the orientation of the stairs to point in the direction you want. However, stairs can only be placed adjacent to a foundation. Windows – You can now craft a Windowed Wall Torch – The torch functionality has now changed. When found, it will be permanently equipped and can be toggled with the torch key (default is [R]). Any torches that already exist in the game world will be destroyed, so you will have to find a new one for this to take effect. Please note that this will eventually be incorporated into a left hand item, so don’t worry die-hards - no floating torches here ;) Player Audio – A variety of new unique player character effects. Fish Trap – You can now craft a functioning Fish Trap. At the moment it only catches fish, but we will expand on this in the future with crabs, crayfish, etc. What fish you catc ※アップデート内容原文については、steam等でご確認ください。 今後のアップデート予定 (未定?) パフォーマンスの最適化 島と地形のさらなるバリエーション:よりかけがえないバイオームを作り出すために必要なプロシージャル生成の拡張 さらなる野生動物:より多くの魚やサメ類に加え、鳥や蛇、トカゲといった島の野生動物を導入予定 エンドゲームシナリオ Co-opモード マルチプレイヤー:イカダ戦争や釣りチャレンジ、救出ミッション、島対島といった楽しいマルチプレイヤーモード UIの改善:現在のインゲームUIは全て仮のもので、今後改めて作品に相応しいテーマに差し替えられる予定 Occulus Rift対応 コントローラーサポート (未定) 主にバグの修正 ゴムボートや船を乗ると急に落ちる現象 木が入手出来ないバグ 新しい島の追加、山、川などがある島 過去のアップデート内容 0.01 プロシージャル生成された世界の共有やダイナミックな天候と昼夜サイクル、インベントリスロット等を用いない物理ベースのクラフトシステム、生命維持に必要な健康管理とプレイヤーの渇きや血液といったStats、難破船や島で発見できるランダムなLootと収拾アイテム、狩りと釣りといった要素を導入している。 0.01.H1 *翻訳者募集 バグ修正 Rafts - Fixed the “Bermuda Triangle” bug. Rafts no longer disappear when travelling. Rafts - Improved raft functionality with collisions and ladders. Player - Fixed a bug where the player would be reloaded inside the terrain, shipwrecks, etc. Player - Adjusted swimming speed. Intro - Fixed “Bouncing Betty” bug, see http //steamcommunity.com/app/313120/discussions/1/613948093882138495/ Cooking - Fixed campfires where multiple cookable items would interfere with each other’s cooking times. Menus - Fixed mouse sensitivity not applying. Menus - Added key binding functionality (Controllers are not officially supported, but it is possible). Menus - Added in-game options functionality. Saving/Terrain - Fixed a large bug; An edge case where if loading a saved game, and then resaving, previously saved biomes were being overwritten. Terrain - Adjusted rock and stick spawning quantity. Saving - Fixed a bug where stabbed items on the end of a Spear weren t being saved. Saving - Fixed item display names not saving. Sharks - Fixed disappearing great white sharks when killed. Sharks - Shouldn’t appear on land anymore.. Sharks - Fixed shark meat not attaching to a Fire Spit. Sharks - Spear now damages sharks. Sharks - Various AI changes to increase the difficulty (a little). Marlin - Fixed disappearing Marlins when killed. Sleeping - Changed sleeping times. You can now sleep anytime from 6 00 pm to 6 00 am. The day count also increments properly now. Flare Gun - Fixed using spam. Harvesting Yuccas and Potatoes - Fixed incorrect scale of regrowing plants. Drinkable Coconut - Fixed using animations and audio with various tools. DeadEx Box - Can now be picked up. Container and Doors - Fixed audio spam when entering loaded biomes. Container and Doors - Fixed a large bug with loot spawning positions. Various - Fixed various missing interactive object tags, descriptions, etc. Various - Fixed the “Banana” yellow arm bug when looking at the watch and another lightsource was around. Various - Fixed a hovering bug with one of the glass shaders. 新たな要素 Whales - New creature! Divers Slate - New Easter Egg! Boat Motor - Is now craftable and functional. Have fun with this one! 0.02 *翻訳者募集 バグ修正 Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users. Menus – Fixed Audio Settings volume not applying when changed in-game. Menus – Fixed Mouse Sensitivity settings not applying when changed in-game. Menus – Fixed Input Menu’s scroll window position. Inventory – Adjusted force when dropping items. Intro – Disabled dropping functionality for tutorial items to avoid confusion. Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system. Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen. Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note any previously saved cookables will still display as “Cooked Cooked Cooked", etc. Divers Slate - Fixed the Divers Slate holding position. Coconuts – Adjusted the coconut spawn amount. Coconuts – Coconuts viewing distance increased. Coconuts – Fixed a bug where you couldn t crack a coconut on another island. Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit. Bed – Is now a normal craftable item. You can now drag it around into your home. Raft Motor – Fixed raft motor rotating further down with each reload. Raft Motor – Fixed various bugs with durability and speed. Raft Motor – Now has a fuel gauge. Airtank – Fixed infinite Airtank. Various – Fixed various item display names (goggles, flippers, martini, etc). Various – Fixed flying with dragging objects. Shadows– Fixed all construction objects that weren t displaying shadows. Harvestable Plants – Adjusted regrowth time. Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs. Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks. Watch – Minor rendering optimization and moved closer for easier reading. Land Sharks and Land Whales – Fixed. Sharks – Adjusted spawn amount. Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general. Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior. Sharks – Improved AI. Species are now more dependent on height, i.e Great Whites will lurk below, Tiger sharks will roam on the surface. Sharks – Fixed a large bug with the sharks biomes. Sharks – More intense and aggressive attacking player animations,. Crabs – Adjusted the crab population amount. Crabs – Adjusted crab calories vs. coconut calories. Crabs – Adjusted cooking time. Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome. Fish – Improvements and fixed a large bug with the fish system’s bounds checking. Audio – Higher bitrate rain sound. Audio – Adjusted Paddle sound. Audio – New drowning sound clip. Loot – Fixed duplicate loot items. Shipwrecks – Boat of doom no longer spawns on the shore. 新たな要素 Menus – You can now choose to display temperature in Celsius or Fahrenheit. Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc). Inventory – The inventory now displays the property of the first item in a slots stack, i.e health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute). Turtle – New creature! Sting Ray – New creature! Blacktip Reef Shark – New creature! Lion Fish – New creature! Fish – New creature! Clown Trigger Fish. Shipwrecks – New shipwrecks! Plane and ship bow. Door – New buildable item! You can now construct a door for your home, similar to a wall. Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future. Crude Bandage – New item! You can now craft a Crude Bandage. 0.02.H1 バグ修正 ベッドについて-ベッドが消える問題を修正しました。 ベッド消失のバグは、他に起こっていた様々な問題を解決する助けになりました。 このバグから、アイテムが適切にセーブされてないことが判明し、 結果、他のアイテムの大きな問題についても解決することができました。(棒の消失など) ベッドについて-ベッドが空を飛ぶバグを修正しました。 資材について-採集できる距離が増加しました。 ロードについて-新しいコンテンツと従前のセーブに関する問題を修正しました。 海について-チュートリアルでの海のグラフィックエラーについて修正しました。 じゃがいもについて-じゃがいもがファイアスピットで調理できるようになりました。 いかだについて-動きに関していくつか修正しました。すでに作成済みのいかだには適用されないので注意してください。 サメについて-サメの体がブヨブヨしていた問題を修正しました。 サメについて-サメに襲われた後、動けなくなっていた問題を修正しました。 サメについて-サメが「攻撃された」と判断したプレイヤーに対し、襲い掛からなかった問題を修正しました。 サメについて-プレイヤーは今後、サメに襲われたエリアにとどまるべきではないでしょう。 サメについて-ちょっと手をだしてもすごい勢いで襲いかかってくるでしょう。 サメについて-サメは攻撃されたら、凶暴になります。 コメント欄 0.03きてるな -- (名無しさん) 2015-03-21 23 21 11 現行verは0.04ですね。アイテムがかなり増えましたね... -- (名無しさん) 2015-08-17 03 10 44 バージョンアップはどうやるの? -- (\[^o^]/君) 2015-11-29 18 55 46 筮?ク惨team縺九i閾ェ蜍慕噪縺ォ縺輔l繧九?縺 -- (名無しさん) 2015-12-18 20 47 41 0.09.H1 HOTFIX 1月25日- SPRAYCANMANSAM | BEAM TEAM GAMES Hi guys, A hotfix for version 0.09 (0.09.H1) is now live with some small fixes. Stay Alive! Beam Team --- BUG FIXES - Fixed a bug where the raft audio would continue playing after exiting. - Fixed ocean rotation setting not affecting custom rafts. - Fixed shipping container panels and doors not appearing as available materials in crafting menu. - Fixed a bug affecting translucency in the foliage shaders for OSX. - Fixed a bug after crabs were destroyed. - Fixed world seed dialogue input character limit being 9 instead of 10. CHANGES - Removed paddle item as no longer has any function. -- (名無しさん) 2016-01-25 21 40 07 0.71 -- (名無しさん) 2020-07-13 02 28 45 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/wangjunyu/pages/14.html
Within our working day and age, it truly is shielded to express that hats are getting to be a staple in human lifestyle and style, and probably really probably the most recognizable, having said that most straightforward layout and magnificence could be the popular baseball cap. Baseball caps are occasionally worn sideways likewise as backwards as vogue statements, but usually, these hats are worn to chase away your hair and likewise to safeguard your eyes when operating out or taking pleasure in sporting activities, mostly, baseball. Sadly, when accomplishing function out from your heat, as an example, during the summertime whenever we are most energetic, we have a tendency to sweat, rather a little. When sweating is flawlessly wholesome and it may be an excellent sign our bodies are doing the job nicely by having away hazardous toxins, it s going to not truly financial gain our hat s sweatband, will it? Instead, it just makes our hats moist and floppy wanting, gross or worse, it could induce long-term disagreeable stains; if those folks sweatband stains aren t dealt with with substance protection, in really some time, they are in the position to produce up and empower it being more challenging to eradicate. So how have you been going to complete absent with all those people awful sweat stains? Many solutions columns suggest throwing them within a washer or maybe a dish washer, but that worries destroying your hat s kind, coloration and over-all good quality. The simplest way is usually handy cleanse your baseball caps, despite the truth that it could get to some degree much more time. In advance of organising, you have to assure that the hat s monthly bill is created from plastic instead of cardboard, because it will almost certainly be submerged beneath drinking drinking water. For hats which contains cardboard, chances are you are going to desire the 2nd solution that will be identified. Also, you will need to guarantee that the dye about the hat is not going to run. To complete this, take into account a humid white cloth and dab it on the minimal part together with the hat; if a little bit of coloration arrives off or within the occasion the fabric can get a certain amount in the coloration, you cannot clean up the hat. However, if no dye comes off, then you really undoubtedly could potentially commence at hand washing the hat. Original, receive a bucket of warm h2o and increase a few tablespoon of laundry detergent to it, but ensure it doesn t comprise bleach, as this may well impact the color. Upcoming, blend the h2o to type a soapy combine. As earlier mentioned, some recommend to spray the baseball cap with any stain fighting products helpful for attire on freshly ordered hats. Subsequent, submerge the cheap yankees hats hat into your mix and go away it there for approximately 2-4 hrs. The next phase ought to be to rinse the hat underneath rather cold working drinking drinking water until eventually at last the hat is totally rid of one s cleaning soap. Later, shake the surplus h2o off and punctiliously squeeze the water out regarding not mess up the shape. And last of all, proven your baseball cap to air dry, or put it encountering a lover for your large amount quicker drying, on the other hand, for those who very clear your caps or hats commonly keep crystal clear cheap yankees hats of fast daylight equally as considerably as you can for coloured dyed hats, as which could also destruction the hat s shade. To further obtain care within your respective hats inside, not basically baseball caps, place cash into some hat shapers or caps crown inserts to take care of the shape of your hat s panel in its excellent contour. You should not just to be utilized for air drying, nonetheless the shapers are created that will help restore any hat s problem that might transpire for being disfigured promptly following time of utilization, whether or not they seem flattened or crushed. And you also also you must not will have to pressure about the inside crown while using the cap getting any mold or mildew following time you sweat, because it is mildew resistant. But have in mind, some hat shapers new york baseball cap are for storing works by using, while others is often worn along with along with the hat. For tricky, much more hard to eliminate stains, or to scrub hats which have a cardboard month to month invoice, there exists unquestionably another method. Just take a bowl and pour some baking soda inside, then blend in sufficient warm consuming drinking water to variety a paste, although not enough for it to generally be identical to a liquid, rather, a whole lot extra much like the regularity of toothpaste. Shortly right after, dip a comprehensively cleanse toothbrush into white vinegar, then on the paste and powerfully scrub the troubled pieces around the fabric. Whenever you have scrubbed properly, allow the combination sit for 30-60 minutes. Impending, operate cold ingesting h2o about the hat, producing selected to not moist the monthly bill. Rinse your hat or baseball cap right until last but not least there isn t any added baking soda. Pat down your hat aquiring a dry towel or fabric. And eventually, set up the hat to air dry as instructed just right before, using a supporter or environment it adhering to to an open up up window, and do not ignore to take a position within a hat shaper, you will not regret it. Protect this facts as part of your thoughts up coming time your hats get coated in sweat. Genuinely don t hold out much too much time for you to cleanse your hats, the extended the stains go on devoid of now remaining cleaned, the greater strong it might be for getting better the typical in the material. Also you should not forget that it s unbelievably important not to position your hats even though from the washer or maybe the dish washer, despite the fact that it could glance more quickly, a great deal a lot easier, as well as a great deal of people propose it. These devices aren t made to clean hats, and could shrink or deform your hats. If all else fails, will not be afraid to only just take your hats into a certified to scrub. We hope you really liked our thoughts, be joyful to share!
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概要 3Band EQ、フェーダースタート、8種のDSPエフェクトとデジタルディスプレイなどを備えた2chミキサー。クロスフェーダーカーブ調整・リバーススイッチ搭載などスクラッチ用途にも耐える。 スペック表 5 analog inputs Aux/Phono x 2, Line in x 2, MIC x 1 3 analog outputs Balanced output (6.3mm) , master output (RCA), Record output (RCA) 2 USB jacks for PC playback and recording 3-band equalizer for each channel 2-band equalizer and talkover for microphone 8 build-in digital effects ECHO, AUTO PAN, FLANGER, MANUAL FILTER, REVERB, TRANS, PITCH SHIFTER Support for external effect unit with SEND/RETURN 3 crossfader effect ECHO, ZIP, ROLL Effect auto beat sync function Effect X Y parameter adjustable Large LCD display for BPM and all effect parameters 6 pre-set beat sync button Automatic and manual BPM counter Headphone cue mix control Long life channel fader with adjustable curve Fader start play for channel fader or crossfader Dual 10 LED monitor display (selectable PFL or Master output) ProductM60, 2-channel Mixer with DSP Effects PowerAC 100 - 240V, 50/60Hz, 14 W Size223mm (W) X 296.7mm (D) X 105.9mm (H) Weight3.5 Kgs Specification INPUT IMPEDANCE AND REFERENCE LEVEL LINE 10K OHM /-14dBV +/-0.1dB (200mV) AUX 47K OHM /-14dBV +/-0.1dB (200mV) PHONO 47K OHM /-50dBV +/-0.1dB (2mV) MIC 10K OHM /-54dBV +/-0.1dB (2mV) RETURN 20K OHM /-10dBV +/-0.1dB (316mV) OUTPUT IMPEDANCE AND LEVEL SEND 2.2K OHM /-10dBV (316mV) +/-2dB REC 2.4K OHM /-10dBV (316mV) +/-2dB MASTER UNBAL. 1K OHM /0dB (1V) +/-2dB MASTER BAL.(load=600 ohm) 600 OHM /+4dBm (1.23V) +/-2dB PHONES (load=32 ohm) 33 OHM /0dBV (1V) +/-2dB FREQUENCY RESPONSE LINE, AUX 25 - 20K Hz +/-2dB PHONO 25 - 20K Hz +2/-3dB (RIAA) MIC 25 - 20K Hz +2/-3dB THD + N LINE, AUX LESS THAN 0.04% 20 - 20KHz PHONO LESS THAN 0.15% @ 1KHz (A-WEIGHTED) MIC LESS THAN 0.15% @ 1KHz (A-WEIGHTED) MAXIMUM INPUT LINE, AUX MORE THAN +4dBV PHONO MORE THAN -36dBV MIC MORE THAN -36dBV RETURN MORE THAN +8dBV MAXIMUM OUTPUT SEND MORE THAN +8dBV (2.5V) MASTER MORE THAN +18dBV (8.0V) REC MORE THAN +8dBV (2.5V) PHONES MORE THAN +4dBV (1.6V) LOAD=32 OHM MAXIMUM OUTPUT S/N RATIO LINE, AUX MORE THAN 80dB PHONO MORE THAN 69dB MIC MORE THAN 64dB CROSSTALK LINE, AUX, PHONO More than 70dB @1KHz BETWEEN L AND R CHANNEL More than 70dB @1KHz BETWEEN CHANNELS EQ Micphone 12 +/-2dB, -12 +/-2dB AT 100Hz 12 +/-2dB, -12 +/-2dB AT 10KHz Channel 10 +/-2dB, BELOW -32dB AT 70Hz 10 +/-2dB, BELOW -32dB AT 1KHz 10 +/-2dB, BELOW -32dB AT 13KHz CHANNEL BALANCE Within 3dB from 0 to -40dB FADER Kill CHANNEL FADER and CROSSFADE more than 80dB at 1KHz MIC TALKOVER -14 +/-2dB USB Section Playback OUTPUT 0dBV (1V) +/-2dB (-20dBfs, 1KHz, MAXIMUM GAIN.) THD+N 0.04% (0dBfs, 1KHz, GAIN AT 3 POSITION, MASTER= 0dBV OUT) FREQUENCE RESPONSE 31 - 20KHz +/- 2dB (GAIN AT CENTER) S/N RATIO More than 80dB (A-WEIGHTED, GAIN AT CENTER ) CHANNEL SEPARATION 70dB at 1KHz (0dBfs, A-Weighted, GAIN at Center) Record Playback OUTPUT 4dBV (1.6V) +/-2dB THD+N LESS THAN 0.15% M60 http //www.voxoa-pro.com/products.php?lang=en kind=12 pid=40#.WG-O2R6UeUk
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Justice to Believe 作詞:水樹奈々 作曲・編曲:上松範康 PS2用ゲーム『WILD ARMS the Vth Vanguard』テーマソング 水樹奈々の14作目のシングル『Justice to Believe/アオイイロ』に収録 オープニングのギターと風の音が荒野な雰囲気を醸しており、まさに『WILD ARMS』な一曲 Justice to Believe 【オススメ度】 ★★★★☆ 【カラオケワンポイント】 サビに引き音(息を吸う時の「ひっ」という音)を『言う』くらいの勢いで入れて、一音一音ビブラートを掛けるような気持ちで歌うと水樹奈々っぽいと思います。 [N]
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Vehicle Airborne 57mm Anti Tank Gun Categories American Vehicles|Vehicles|Team Weapons From CoH-Stats Jump to navigation,search ?? Contents 1 Airborne 57mm Anti Tank Gun Veterancy 2Tactics 3History 4Called In Using 4.1 Airdrop M1 57mm Anti Tank Gun 5Company Abilities 5.1 Field Repairs 6Vehicle Abilities 6.1 Vehicle Cover 6.2 Armor Piercing Shells 7Vehicle Weapons 7.1 57mm AT Gun Airborne 57mm Anti Tank Gun Health 390 Crew Size 3 Sight 45 Cost 317.5 Crew Health 70 Detection 0/0 Time 67 Crew Cover Heavy Hotkey ? Population 3 Crew Target Type infantry_airborne Target Type towed_gun Upkeep 10.368 Airborne 57mm Anti Tank Gun Veterancy [Expand][Hide] Accuracy 1.15 8 Vet-Exp Penetration 1.5 16 Vet-Exp Damage 1.25 32 Vet-Exp Tactics Place them behind sandbags and use an HMG team to back these up. The only thing that can get through such a defense is an artillery strike, massive tank spam, or a Panzer Elite infantry halftrack. If Munition permit, Try to time your AP round as soon as your AT gun deliver the first shot. If your face with a Tank encircling your AT tank, you can predict your enemy tank course and deploy it just before it arrive the predicted course. You can repair manned AT gun like tanks. So whenever you recapture or have damage AT gun ,always get your engineer to repair AT gun. They can last longer in the battlefield. You can reinforce your AT gun like infantry squads from either a building(HQ, FHQ and etc) or a half track. The airborne 57mm AT gun can be reinforce anywhere unlike the normal type. If your expected to face heavy armor always keep a minimum of 3 AT gun to withhold the Tank advances. If your enemy has some sort of artillery weapon( mortar, walking stuka and etc. When you engage your enemy do not leave your AT gun there. Move it to another position as it wont be long until your enemy would call for a bombardment. History First built and operated by the British. It wasn t until spring 1943, following the experience of the North African Campaign, the Infantry branch of the U.S. Army recognized the need to field a heavier antitank gun than the 37 mm M3. According to the Table of Organization and equipment from 26 May 1943, a regimental antitank company included nine 57 mm guns and each battalion had an antitank platoon with three guns giving a total of 18 guns per regiment. Dodge WC-62 / WC-63 6x6 1 1/2 ton trucks were issued as prime movers. By mid-1944 the M1 was the standard antitank gun of the U.S. infantry in the Western Front and outnumbered the M3 in Italy. Because of the unexpected adoption for service, the only ammunition type in production in the U.S. by mid-1943 was the AP ammunition. Only after the Normandy Campaign did the HE round reach battlefield (U.S. units were sometimes able to get a limited amount of HE ammunition from the British Army), and the canister shot was not seen in significant numbers until the end of the war. This limited the efficiency of the gun in the infantry support role. Also, APCR or APDS rounds were never developed. The U.S. Army also employed a limited number of British-built 6-ponders on carriage Mk 3, designed to fit into the Horsa glider. These guns were used to replace 37 mm pieces in the 82nd and the 101st airborne divisions before the Normandy airdrops. The M1 went out of service in the U.S. soon after the end of the war. Called In Using Airdrop M1 57mm Anti Tank Gun [Expand][Hide] Cost 350 Activation targeted Duration 0 Target tp_position Recharge 20 Hotkey Effects Support Airborne landings with an Airdropped Anti Tank gun for extra firepower against Vehicles and Buildings. ?ESeeAbility Airdrop M1 57mm Anti Tank Gunfor details. Company Abilities Field Repairs [Expand][Hide] Cost 150 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects Crews will Repair their own Vehicles automatically. ?ESeeAbility Field Repairsfor details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ?ESeeAbility Vehicle Coverfor details. Armor Piercing Shells [Expand][Hide] Cost 50 Activation timed Duration 10 Target tp_any Recharge 45 Hotkey P Effects Fires high penetration Armor Piercing Shells for a short duration. ?ESeeAbility Armor Piercing Shellsfor details. Vehicle Weapons 57mm AT Gun [Expand][Hide] Weapon 57mm AT Gun SeeWeapon 57mm AT Gunfor details. Retrieved from http //coh-stats.com/Vehicle Airborne_57mm_Anti_Tank_Gun
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JUST DANCE Wii 【じゃすとだんす うぃー】 ジャンル ダンス 対応機種 Wii 発売元 任天堂 開発元 Ubisoft MilanUbisoft Paris任天堂 発売日 2011年10月13日 定価 5,800円 判定 なし ポイント ダンスゲーとしては高評価音ゲーとしては薄いボリューム 概要 ゲームシステム 評価点 賛否両論点 問題点 総評 余談 概要 『アサシンクリード』や『FARCRY』などで有名なUBISOFTが手がけるWii用ダンスゲーム。 今作の一作目は高い評価は得られなかったもの、売り上げはミリオンを突破し、その後海外では毎年新作が出るほどの大ヒットシリーズとなった(*1)。『JUST DANCE 2』を任天堂がローカライズした作品こそが本作『JUST DANCE Wii』である。日本でもAKB48の曲を踊るCMが受け、売り上げ50万本を記録した。 コナミの『Dance Dance Revolutionシリーズ』がアーケード版・家庭版共に足元のパネルを踏むという操作性であるのに対し、本作ではリモコンを持って体ごと動かすだけというシンプルな構成になっている。 ゲームシステム ゲームモード メインモード 好きな曲を選んで踊る、メインのモード。 二人で違う振り付けを楽しめるデュエットやメドレーモードがある。 バトルモード 最大4対4でスコアを競う事ができるモード。「サイン」を選ぶとダンス中に指示が出る。 エクササイズモード ダンスポイントをグラフにすることが出来るモード。 スコア 本作では、振り付けの出来に応じて、一つのマークごとに、「かんぺき」「うまい」「オッケー!」「×」が付けられる。これによりスコアが加算されていく。 スコアは2000点ごとに星1つで区切られ、最大5個の星の評価がつく。10000点以上からは加算されていくのみで、星がそれ以上つくことはない。 評価点 ディスコやダンスクラブをモチーフにしたゲーム中の雰囲気は好評価である。 Wiiリモコンで踊ることを追求した楽しさ 本作はWiiリモコンのみで踊ることができ、マットやモーションプラスは必要としない。 Wiiリモコンはあまり精密な動きを感知出来るデバイスではないが、本作は入力ミスはほとんど起こらないのである。 一回転する動きなども多いため、人にもよるが3~4曲くらいで汗が出る。 原曲の踊りを出来るだけ再現しており、高評価である。 多彩な収録曲 本作は洋ゲーなので、洋楽が多めであるが、邦楽もそれなりに入っている。 洋楽中心の音ゲーは珍しいため、洋楽ファンには好評である。 TRFの『survival dAnce』や東方神起の『Why?』、BoneyM.の『Rasputin』など、当時流行った曲や懐かしい曲も多く収録されている。どの曲も踊ることに映える良い選曲である。 演出面も面白いものが多い。単なる背景の一枚絵ではなく、動きのある映像は見ていて飽きない。 多人数プレイ 本作は多人数プレイにも対応しており、家族や友人と一緒に踊ることができる。 また、スコア争いやデュエット曲もある。 スタミナ表記があり、こちらはかなり正確である。 残念ながら難易度表記のほうは当てにならないのだが……。 賛否両論点 音ゲーとしてのシステムの異色さ 本作は難易度選択が存在しない。踊りを覚えれば初心者でも簡単に踊ることができるためあまり問題ではないが……。 しかし、問題なのはコンボという概念が存在しないということである。 さらにノルマクリアさえ存在しない。一曲終わったらスコアを確認して次の曲を選ぶというだけである。 PVの異色さ 本作のPVは『DanceEvolution』にも劣らないほど美しい。それらとは違うクールでスタイリッシュな感じなのは好評である。 しかし、画面で踊っている人物が肌が真っ白で表情がほとんどない人物である。(*2) 一応PVごとに服装を変えたりしているのだが、やはり洋ゲー故の問題点なのだろうか。 問題点 ボリュームの薄さ 本作の収録曲はたったの28曲である。この時代の音ゲーとしてはかなり薄い。 『太鼓の達人Wii』が70曲、Wii版ポップンですら40曲なのを考えると28曲はあまりにも薄い。(*3) その理由として挙げられるのが海外版ではあった有料DLCが日本版では削除されたことだろう。 さらに本作はオリジナル曲が一曲もなくほとんどが版権曲となっている。 やり込み要素はほとんどない。実績などもない。 ただし、隠し曲はあるので、全曲をやる意義はあるにはある。 難易度表記があてにならない それ自体は『BEMANIシリーズ』や『太鼓の達人シリーズ』でも多いことである。 しかし本作の難易度表記は全くといっていいほど当てにならない。 スコア評価 本作はその特性上、リモコンを持つ手以外を認識してはくれないため、足などの動きは雰囲気になる。これに関しては最新作まで改善されることのないのだが。 総評 Wiiのダンスゲームでは『涼宮ハルヒの激動』など失敗したものが多いが、本作はかなり遊べる出来となっている。Wiiを代表するダンスゲームと言って過言ではない。 本作は、動きあるゲームに特化したWiiの特徴を最大限まで活かしたと言える作品だろう。 余談 隠し曲 本作ではすべての曲で星5つを取ると、とある有名ゲームの限定曲が開放される。 同社より、後にマイケルジャクソンのみを扱ったジャストダンス『Michael Jackson experience』が発売された。こちらも好評を得ている。
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https://w.atwiki.jp/nicoratch/pages/1461.html
概要 スタントン製安価タンテ。以下タンテ右翼から引用。 主な特徴は 1...ストレートアームの搭載によりトーンアームがブレず針飛びに強い 2...アンチスケーティングの廃止(調整つまみが付いていますが単なる飾りです) 3...ピッチ可変幅を±8、16、25%の三段階に切り替え可能 4...回転数は33/45/78の三段階に切り替え可能 5...トルクは2.2㎏/cm 6...逆回転機能搭載 ヘッドシェルマウント済み520 SKカートリッジが付属 ボディに安価で剛性の低い材質を使い、かつ作りが甘いので耐久性に難あり ST.90 STR8.90 +他詳細画像 回転部 ピッチコントロール部 スペック表 Features feature High torque direct drive motor (2.2 Kgf-cm) feature Aluminum face-plate feature Height adjustable S-shaped tone arm feature Manual pitch bend up to 6% feature Reverse function feature Quartz Lock feature 3 speeds 33,45,78 feature Selectable pitch control +/-8%, +/-16%, +/-25% feature Blue LED s indicators feature Aluminum platter feature Motor off feature feature Retractable target light feature Adjustable feet feature Includes 520 SK pre-mounted on headshell, slipmat, and all cables. * Specifications feature Motor 16 Pole, 3 Phase, Brushless DC motor feature Turntable Platter 330mm dia. Aluminum diecast feature Wow and Flutter Less than 0.20% WRMS feature S/N Ratio 50dB (DIN-B) feature Pitch Controls +/-8%, +/-16%, +/-25% selectable feature Starting Torque More than 2.2 kgf.cm feature Braking System Electronic Brake feature Channel Separation 16 dB feature Tone Arm Type Static balanced S-shaped tone arm with detachable headshell feature Needle pressure range 0-4 grams feature Power Supply AC 110-127V / 220-240V, 50/60Hz feature Power Consumption 15 Watts feature Dimensions 450 (W) x 145 (H) x 370 (D) mm feature Weight 8.6 kg 価格 ¥70,000(当時) 取扱説明書(英語) http //www.stantondj.com/pdf/manuals/str890_owners_manual.pdf
https://w.atwiki.jp/satoschi/pages/5141.html
ンガジュ語 |Austronesian languages|Malayo-Polynesian languages|Barito languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【nij】 言語名別称 alternate names Biadju Dayak Ngaju ダヤク・ンガジュ語 Ngadju Ngaja Ngaju Dayak ンガジュ・ダヤク語 Southwest Barito ガジュ語 方言名 dialect names Ba’amang / Ba amang (Bara-Bare, Sampit) (サンピット方言) Kahayan Kapuas カハヤン・カプアス方言 Kahayan カハヤン方言 Katingan Ngaju カティンガン・ンガジュ方言 Katingan Ngawa Mantangai (Oloh Mangtangai) Pulopetak 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
https://w.atwiki.jp/starcraft2story/pages/147.html
ウモヤ保護領 遠方小惑星登録番号 XT39323 RESEARCH STATION EB-103 19 46 - Local Time 研究施設 EB-103 19 46 - 現地時間 Raynor Open the door, son. 扉を開けな、小僧。 Umojan Marine Valerian s orders, sir. No visit-- ヴァレリアン殿下の命令です。誰も―― Raynor Open the door. 開けるんだ。 Valerian Good Morning, Commander. おはよう、司令官。 Raynor Junior. あぁ。 Adjutant Gentlemen, the test protocol will begin in two minutes. 各員、あと2分でテストが開始します。 Raynor Make the most of this test. It s your last one... どうかやりきってくれ、これで最後だから・・・ Raynor Now give us a minute. 少し話をさせてくれ。 Valerian Very well. いいでしょう。 Raynor We re getting out of here tonight, darlin . おい、今夜一緒に此処から抜け出すぞ。 Kerrigan Good. Then we can go after Mengsk. いいわね。そしたらメンスクを追えるわ。 Raynor Forget Mengsk. Forget all of it! This is about you and me. メンスクだ何だって、全部終わった話だろ! これは俺達の問題だ。 Kerrigan Until Mengsk is dead, there can t be a "you and me." メンスクが死なない限り、"俺達"なんて有り得ないのよ。 Raynor I moved heaven and earth to bring you back, Sarah! お前を連れ戻すために、俺は命を懸けたんだ、サラ! Raynor I can t watch you throw that away just for revenge! それをたかが復讐のために捨てるなんて許さねえぞ! Adjutant Initiating test phase two. テストフェーズ2、起動します。 Raynor I never gave up on you, Sarah! Don t you give up on us! 絶対に諦めねぇからな、サラ!オメェも俺たちの事を諦めるんじゃねぇ! Adjutant Test phase two, commencing. テストフェーズ2、開始。 +▼旧画像+文言 【あとで整理予定 by 管理人 2013/05/21】 ▼旧画像+文言(あとで整理予定 by 管理人 2013/05/21) UMOJAN PROTECTORATE Remote Planetoid Catalogue XT39323 ウモヤ保護領 遠方小惑星登録番号 XT39323 RESEARCH STATION EB-103 19 46 - Local Time 研究施設 EB-103 19 46 - 現地時間 Raynor Open the door, son. 扉を開けな、小僧。 Umojan Marine Valerian s orders, sir. No visit-- ヴァレリアン殿下の命令です。誰も―― Raynor Open the door. 開けるんだ。 Valerian Good Morning, Commander. おはよう、司令官。 Raynor Junior. あぁ。 Adjutant Gentlemen, the test protocol will begin in two minutes. 各員、あと2分でテストが開始します。 Raynor Make the most of this test. It s your last one... どうかやりきってくれ、これで最後だから・・・ Raynor Now give us a minute. 少し話をさせてくれ。 Valerian Very well. いいでしょう。 Raynor We re getting out of here tonight, darlin . おい、今夜一緒に此処から抜け出すぞ。 Kerrigan Good. Then we can go after Mengsk. いいわね。そしたらメンスクを追えるわ。 Raynor Forget Mengsk. Forget all of it! This is about you and me. メンスクだ何だって、全部終わった話だろ! これは俺達の問題だ。 Kerrigan Until Mengsk is dead, there can t be a "you and me." メンスクが死なない限り、"俺達"なんて有り得ないのよ。 Raynor I moved heaven and earth to bring you back, Sarah! お前を連れ戻すために、俺は命を懸けたんだ、サラ! Raynor I can t watch you throw that away just for revenge! それをたかが復讐のために捨てるなんて許さねえぞ! Adjutant Initiating test phase two. テストフェーズ2、起動します。 Raynor I never gave up on you, Sarah! Don t you give up on us! 絶対に諦めねぇからな、サラ!オメェも俺たちの事を諦めるんじゃねぇ! Adjutant Test phase two, commencing. テストフェーズ2、開始。 ▼未使用文言 Adjutant Caution. Observation gate opening. 注意。観測ゲートが開きます。 Valerian(?) Let s give them a moment alone, doctor. ドクター、しばらく二人きりにしてやれ。 Raynor What the hell is this? You can t treat her like an animal! なんだコレは?彼女を動物みたいに扱うな! Raynor I m workin on it, Darlin . やってるよ、ダーリン。 Raynor I been down that road, Sarah. Ain t nothing good for you down there. You got to let go of the past. 俺もそうだった、サラ。そうしても何も良い事なんてないんだ。過去を捨て去るんだ。 Unknown Maybe you re the one who needs to let go. ■■■ Kerrigan Jim, we must find out how much of the zerg mutagen is left in her system. ジム、彼女の中にどの位のザーグ変異素が残ってるか確かめないといけないんだ。 Kerrigan Get me out of here, Jim. ここから出して、ジム。 Kerrigan I m going to find Mengsk and make him pay. メンスクを見つけて償わせてやる。 Kerrigan Until Mengsk is dead, there is no you and me. メンスクが死なない限り、一緒にいることなんて出来ないのよ。 Kerrigan(?) The girl you remember is dead. あなたの知っている彼女は死んだわ。